Homebrew D&D 5e (2014) Paladin subclass
The Oath of The Luxon is sworn to the ideals of the deity known as The Luxon, an ancient entity of shapeless light. The paladins who swear this oath dedicate themselves to the achievement of potential. This endeavor is believed to take an entire lifetime or more, with each Luxon-faithful striving incrementally towards a personal or societal perfection. These paladins embrace the magic of dunamancy and the fate-shaping powers derived from Luxon beacons, crystals of great power believed to be remnants of The Luxon itself. Followers of the Luxon carry small, often hollow, dodecahedrons as a symbol of their faith.
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“…I have seen now: there are real shadows that threaten all of us, greater than Dens and Dynasties. These evils can displace a people, corrupt the very earth, and darken the light of love.
Your sword should have defied these evils in your lifetime, but I swear—it will prevail in mine.
I make this sacred oath, borne witness by souls passed and present, and The Luxon itself. May this blade shine with its Light, through ends and beginnings.”
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You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | magnify gravity, compelled duel |
| 5th | fortune’s favor, zone of truth |
| 9th | pulse wave, spirit guardians |
| 13th | divination, guardian of faith |
| 17th | circle of power, temporal shunt |
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Gravity Well. As a bonus action, you manipulate gravity to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature with a weapon attack, you can choose to push the target 10 feet away from you. If pushed into an obstacle or another creature, the target takes force damage equal to your Charisma modifier. [Source: Tal’Dorei Campaign Setting Reborn, Paladin: Oath of the Open Sea, Channel Divinity: Fury of the Tides]
Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points. [Source: Sword Coast Adventurer’s Guide, Paladin: Oath of the Crown, Channel Divinity: Turn the Tide]
Starting at 7th level, you can temporarily rewind time when a catastrophe occurs nearby, and rearrange events to turn in your favor. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. [Source: Xanathar’s Guide to Everything, Cleric: Grave Domain, Sentinel at Death’s Door]
Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. [Source: Sword Coast Adventurer’s Guide, Paladin: Oath of the Crown, Unyielding Spirit]
Note: D&D 5e (2014) Paladin subclasses usually have a 20th-level feature. Since this character multiclassed from Echo Night Fighter and would never reach Level 20 in Paladin, we didn’t decide on a one!